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Fortress

507463432Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 78m 43s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
773
+10
🇮🇹 Japanese · Italy
728
+12
🇳🇱 Hindustanis · Netherlands
705
+12
🇹🇷 Khmer · Türkiye
674
+14
🇵🇰 Persians · Pakistan
583
-10
🇫🇷 Bohemians · France
580
-10
🇨🇳 Khmer · China
577
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 2,075 9:45 16:36 28:15 ⛏ Fast Castle
22 1,717 10:36 17:40 31:35 ⛏ Fast Castle
17 1,333 6:33 13:43 33:54 ⛏ Fast Castle
17 1,349 9:02 13:54 37:16 ⛏ Fast Castle
16 1,248 8:10 16:10 31:08 ⛏ Fast Castle
15 1,149 8:03 14:59 22:41 ⛏ Fast Castle
14 1,084 8:27 12:06 — ⛏ Fast Castle
12 927 8:37 18:16 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,715 24,060 39,715 4,575 123,065 149,577
63,030 27,065 23,610 3,205 116,910 125,308
54,470 36,715 18,965 5,105 115,255 129,163
45,400 25,855 35,135 5,350 111,740 119,566
43,025 24,975 37,210 4,355 109,565 112,103
47,715 27,360 22,365 6,605 104,045 114,063
18,740 18,730 6,310 2,515 46,295 51,502
7,125 7,161 600 200 15,086 16,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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