AoeStats
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Oasis

507458681Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
772
+14
🇯🇵 Hindustanis · Japan
703
+17
🇨🇳 Vikings · China
686
+17
🇨🇳 Chinese · China
683
+18
🇨🇳 Mongols · China
781
-19
🇹🇷 Wu · Türkiye
760
-18
🇮🇹 Japanese · Italy
745
-17
🇮🇹 Goths · Italy
599
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,075 12:58 17:48 31:36 ⛏ Fast Castle
25 1,144 12:09 16:25 30:46 ⛏ Fast Castle
24 1,109 14:20 19:42 41:42 ⛏ Fast Castle
18 813 12:19 22:54 36:23
15 701 10:30 15:06 32:54 ⛏ Fast Castle
12 543 14:22 25:29 — ⛏ Fast Castle
11 492 10:36 20:56 36:35 ⛏ Fast Castle
5 209 13:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
26,100 32,198 15,590 950 74,838 83,657
19,485 19,774 5,300 2,860 47,419 58,196
19,965 13,190 11,595 2,250 47,000 57,854
16,785 11,905 6,935 2,670 38,295 44,189
15,240 11,805 5,570 1,300 33,915 39,441
10,900 9,630 5,330 2,150 28,010 38,447
7,645 5,583 870 1,410 15,508 22,684
2,925 1,970 50 0 4,945 5,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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