AoeStats
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Black Forest

507456581Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 51m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
890
+14
🇨🇿 Hindustanis · Czechia
841
+16
🇺🇸 Bohemians · United States
837
+16
🇨🇳 Georgians · China
806
+17
🇨🇳 Franks · China
916
-20
🇨🇳 Vikings · China
900
-18
🇨🇳 Wei · China
772
-13
🇩🇪 Teutons · Germany
748
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,496 14:01 20:06 33:23 ⚔ Fish Boom into Archers
24 1,208 12:51 18:49 32:01 ⛏ Fast Castle
21 1,063 13:14 18:55 32:55 ⛏ Fast Castle
21 1,057 11:09 15:15 32:33 ⛏ Fast Castle
17 871 12:48 17:57 37:26 ⛏ Fast Castle
13 654 15:57 23:44 41:08 ⛏ Fast Castle
2 81 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,320 30,690 9,105 2,300 70,415 74,623
29,855 17,655 14,205 3,295 65,010 70,806
29,020 8,255 24,820 850 62,945 67,758
30,040 9,406 17,245 5,540 62,231 65,715
13,140 21,254 12,545 2,940 49,879 64,480
10,960 9,913 2,720 3,770 27,363 34,918
300 126 50 0 476 214
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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