AoeStats
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Arabia

510023790Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 34m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1250
+12
🇺🇸 Magyars · United States
1206
+13
🇺🇸 Saracens · United States
1085
+18
🇦🇷 Bohemians · Argentina
1163
-15
🇦🇷 Persians · Argentina
1139
-14
🇦🇷 Khitans · Argentina
1135
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,692 9:27 21:32 — ⚔ Scout Rush
31 1,085 10:29 24:08 — ⚔ Scouts into Skirms
30 1,037 10:06 25:05 31:31 ⚔ Archers into Skirms into Fast Imp
29 1,009 9:41 22:57 — ⚔ Archer Rush
26 897 8:50 21:17 — ⚔ Scout Rush
17 587 11:04 30:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,660 6,507 2,950 100 19,217 21,135
8,050 7,093 2,985 850 18,978 25,508
7,950 5,641 3,515 1,490 18,596 18,770
8,230 5,165 1,740 300 15,435 16,417
7,330 4,518 1,075 1,400 14,323 15,507
6,755 4,982 1,165 270 13,172 13,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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