AoeStats
← Tomachela

Arabia

510211212Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 58m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1028
+16
🇺🇸 Persians · United States
934
+20
🇨🇱 Franks · Chile
1068
-20
🇨🇱 Franks · Chile
966
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,935 10:51 19:43 38:00
32 1,848 9:55 21:08 43:39 ⚔ Scout Rush
26 1,535 10:47 21:33 41:53 ⚔ Archer Rush
25 1,445 9:53 21:44 45:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,060 19,771 8,135 1,750 53,716 58,430
20,430 11,190 8,260 2,800 42,680 59,419
18,840 10,288 10,200 1,625 40,953 48,428
17,100 12,379 7,280 3,200 39,959 41,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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