AoeStats
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Oasis

509746917Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 34m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1016
+15
🇦🇹 Mongols · Austria
1006
+15
🇨🇱 Japanese · Chile
1013
-16
🇨🇱 Franks · Chile
962
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,344 11:11 17:47 — ⚔ Drush FC
34 1,171 9:53 19:42 — ⛏ Fast Castle
21 743 11:49 23:15 —
19 657 10:53 21:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,620 6,707 4,135 850 22,312 24,184
8,120 7,740 4,835 1,530 22,225 24,561
6,580 8,712 5,295 200 20,787 22,524
7,910 6,291 1,315 360 15,876 17,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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