AoeStats
← Living death

Arabia

503788600Analyzed
1v1 RM · 29d ago on Sep 2, 2026· 22m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
389
+13
🇦🇺 Magyars · Australia
319
-13

Win probability

Living death's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,218 analysed 1v1 players on Arabia.
Living death C
Feudal Age 11:09 vs 9:49
btm 18%
Castle Age 18:34 vs 21:49
top 11%
Imperial Age — vs 38:58
btm 0%
eAPM 17 vs 39
btm 8%
First military 19:03 vs 10:33
btm 6%
▼ Slow Feudal Age at 11:09 — slower than 82% of analysed players on Arabia
▲ Fast Castle Age at 18:34 — faster than 89% of analysed players on Arabia
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 19:03 (Militia) — later than 94% of analysed players on Arabia
warwick D
Feudal Age 10:21 vs 9:49
btm 34%
Castle Age — vs 21:49
btm 0%
Imperial Age — vs 38:58
btm 0%
eAPM 15 vs 39
btm 5%
First military 16:20 vs 10:33
btm 12%
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom after the Feudal click (12:54) — usually safest before it
▼ First military only at 16:20 (Militia) — later than 88% of analysed players on Arabia
▼ Town centers idle 5:11 of the first 22:21 — keep villagers queued
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