AoeStats
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Arena

506853433Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 54m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1004
+11
🇨🇳 Gurjaras · China
967
+13
🇫🇷 Bohemians · France
906
-12
🇬🇧 Britons · United Kingdom
895
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,934 10:49 14:58 50:21 ⛏ Fast Castle
33 1,820 10:44 17:25 25:37 ⛏ Fast Castle
19 1,020 10:24 14:55 — ⛏ Fast Castle
16 855 13:27 20:38 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,895 22,870 10,995 2,300 67,060 71,410
32,180 11,345 14,080 1,400 59,005 63,100
10,995 12,960 10,675 3,250 37,880 39,067
2,850 15,055 8,630 1,950 28,485 32,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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