AoeStats
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Arena

506849707Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 28m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
891
+15
🇵🇪 Inca · Peru
887
+15
🇨🇱 Khmer · Chile
888
-16
🇨🇱 Wei · Chile
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 672 10:33 15:10 — ⛏ Fast Castle
18 526 10:12 18:19 — ⚔ FC into Archers
17 490 11:54 18:35 — ⛏ Fast Castle
17 485 12:27 18:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,935 5,800 1,575 750 16,060 17,979
3,600 5,030 2,860 1,950 13,440 15,000
5,700 4,765 1,315 850 12,630 15,241
4,250 4,170 865 740 10,025 12,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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