AoeStats
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Arena

506845560Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 28m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
873
+15
🇨🇱 Persians · Chile
826
+17
🇫🇷 Bohemians · France
910
-19
🇨🇱 Poles · Chile
787
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 753 10:34 15:16 — ⛏ Fast Castle
20 563 10:52 17:36 — ⛏ Fast Castle
17 490 10:38 18:54 — ⚔ Archer Rush
10 280 11:33 20:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,635 5,645 1,595 200 12,075 14,674
5,920 4,105 820 750 11,595 13,291
2,900 4,425 2,010 1,300 10,635 12,717
4,590 3,375 1,490 865 10,320 11,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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