AoeStats
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Arena

510378971Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 43m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1009
+14
🇹🇷 Wu · Türkiye
955
+16
🇩🇪 Byzantines · Germany
955
-15
🇩🇪 Japanese · Germany
954
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,034 11:11 16:38 38:35 ⛏ Fast Castle
32 1,385 10:33 15:51 37:09 ⛏ Fast Castle
27 1,194 11:38 16:02 36:01 ⛏ Fast Castle
24 1,061 11:24 15:33 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,035 15,580 10,510 2,750 45,875 51,124
17,680 6,565 9,005 1,500 34,750 41,568
14,515 9,680 5,515 3,450 33,160 40,764
13,810 8,580 4,710 1,605 28,705 30,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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