AoeStats
← LemurChef278

Oasis

509942292Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 53m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
993
+15
🇧🇦 Vikings · Bosnia & Herzegovina
991
+15
🇩🇪 Vietnamese · Germany
970
-15
🇩🇪 Magyars · Germany
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,563 10:12 26:36 43:32 ⚔ Scouts into Archers
31 1,659 12:35 19:42 — ⛏ Fast Castle
25 1,343 11:22 15:55 42:15 ⛏ Fast Castle
18 944 9:33 20:01 32:18

Resources

Player Food Wood Gold Stone Spent Collected
16,245 12,342 9,520 3,300 41,407 46,254
19,310 8,582 9,040 2,325 39,257 43,473
13,920 9,491 4,465 2,350 30,226 31,303
11,770 7,352 3,610 3,335 26,067 30,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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