AoeStats
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Fortress

509563497Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 1m 44s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Chinese · Indonesia
1071
+16
🇦🇺 Franks · Australia
1024
+18
🇨🇳 Vietnamese · China
979
+20
🇦🇷 Mongols · Argentina
978
+19
🇹🇷 Teutons · Türkiye
1134
-22
🇨🇱 Italians · Chile
1084
-19
🇹🇷 Persians · Türkiye
1040
-17
🇦🇹 Aztecs · Austria
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 73 — — —
27 47 — — —
25 44 — — —
21 37 — — —
21 37 — — —
20 35 — — —
19 33 — — —
5 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 200 0 0 500 480
200 200 0 0 400 142
200 200 0 0 400 150
150 200 0 0 350 170
100 200 0 0 300 35
100 125 0 0 225 110
50 100 0 0 150 195
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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