AoeStats
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Arena

510663820Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 52m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1313
+12
🇲🇽 Khmer · Mexico
1293
+13
🇺🇸 Vikings · United States
1265
+14
🇦🇷 Vietnamese · Argentina
1263
+14
🇨🇴 Ethiopians · Colombia
1321
-16
🇦🇷 Turks · Argentina
1309
-16
🇺🇸 Cumans · United States
1172
-11
🇦🇷 Bulgarians · Argentina
1128
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 3,108 10:19 14:10 34:37 ⛏ Fast Castle
48 2,521 12:36 16:36 21:00 ◆ FC into Fast Imp
39 2,029 11:39 15:45 30:06 ⛏ Fast Castle
32 1,690 10:03 14:32 32:10 ⛏ Fast Castle
31 1,645 11:09 14:41 38:40 ⛏ Fast Castle
29 1,504 8:36 24:46 47:31 ⚔ Tower Rush
26 1,351 9:16 23:35 34:13 ⛏ Fast Castle
23 1,210 9:55 20:10 35:03 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
37,040 17,165 18,090 3,450 75,745 95,093
26,805 13,420 20,670 2,250 63,145 70,725
29,570 17,030 14,330 1,650 62,580 73,332
17,420 24,945 13,645 1,750 57,760 82,162
23,995 17,850 7,970 1,980 51,795 55,077
18,890 17,080 7,710 1,700 45,380 52,938
12,970 14,860 10,400 950 39,180 42,345
16,700 12,414 5,510 3,025 37,649 40,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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