AoeStats
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Black Forest

508907585Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 55m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
62 3,412 11:07 14:13 39:08 ⛏ Fast Castle
37 2,026 13:04 18:51 41:50 ⛏ Fast Castle
33 1,817 9:33 13:20 41:47 ⛏ Fast Castle
29 1,593 11:05 15:07 31:06 ⛏ Fast Castle
24 1,331 12:02 28:32 41:25 ⚔ M@A into Archers
22 1,204 11:30 17:44 33:01 ⛏ Fast Castle
13 691 11:30 16:23 30:56 ⛏ Fast Castle
12 640 13:15 18:40 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,925 16,755 30,660 1,785 113,125 123,253
w
27,120 27,045 14,220 3,355 71,740 98,956
31,880 16,745 16,570 1,600 66,795 71,871
28,760 23,307 10,485 1,890 64,442 84,613
21,645 19,070 14,600 1,680 56,995 71,682
23,405 10,260 9,930 3,160 46,755 57,076
14,615 12,097 7,675 1,715 36,102 40,901
8,885 9,109 2,945 3,210 24,149 28,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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