AoeStats
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Black Forest

507783355Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 40m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1091
+15
🇻🇳 Romans · Vietnam
1051
+16
🇹🇼 Khmer · Taiwan
1050
+16
🇹🇼 Bohemians · Taiwan
977
+19
🇺🇸 Britons · United States
1090
-18
🇷🇴 Turks · Romania
1058
-17
🇦🇷 Mongols · Argentina
1051
-16
🇲🇽 Spanish · Mexico
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,406 11:26 14:09 27:57 ⛏ Fast Castle
35 1,437 10:35 15:41 — ⛏ Fast Castle
27 1,122 11:30 17:43 — ⛏ Fast Castle
27 1,114 15:25 20:23 — ⛏ Fast Castle
26 1,059 10:18 13:46 32:03 ⛏ Fast Castle
21 848 10:36 15:20 28:52 ⛏ Fast Castle
13 518 13:40 17:59 40:26 ⛏ Fast Castle
10 401 13:36 20:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,170 8,470 8,710 2,155 40,505 45,164
16,250 10,120 6,180 2,145 34,695 49,100
11,350 11,930 5,385 1,600 30,265 31,354
8,500 7,332 1,480 1,370 18,682 28,621
9,650 6,027 2,120 640 18,437 30,524
7,040 8,090 1,130 2,080 18,340 21,495
8,080 6,827 1,180 1,405 17,492 17,656
6,020 6,147 1,090 1,150 14,407 19,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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