AoeStats
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Arena

510518772Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 48m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Romans · Vietnam
1085
+14
🇦🇺 Khmer · Australia
1043
+15
🇨🇳 Spanish · China
1037
+16
🇭🇰 Georgians · Hong Kong SAR China
1031
+16
🇮🇹 Jurchens · Italy
1070
-17
🇬🇧 Teutons · United Kingdom
1023
-15
🇨🇳 Bohemians · China
1016
-15
🇳🇱 Persians · Netherlands
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,950 9:57 13:52 32:55 ⛏ Fast Castle
28 1,356 10:52 14:36 27:48 ⛏ Fast Castle
28 1,385 11:11 14:48 33:30 ⛏ Fast Castle
28 1,363 11:42 15:43 28:51 ⛏ Fast Castle
24 1,183 8:59 18:50 32:46 ⚔ M@A FC
20 990 9:42 22:23 32:23 ⚔ Towers FC
17 802 11:18 14:52 33:05 ⛏ Fast Castle
12 595 11:22 16:02 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,570 22,230 17,820 2,800 67,420 77,610
23,425 30,235 6,910 2,890 63,460 66,708
30,305 12,785 13,840 3,750 60,680 65,520
29,005 9,570 12,605 4,750 55,930 65,137
21,480 14,260 12,535 4,350 52,625 59,721
13,640 18,465 16,645 1,700 50,450 53,281
18,980 9,645 7,385 2,500 38,510 58,569
10,175 11,835 6,375 1,660 30,045 32,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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