AoeStats
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Arena

510289181Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 28m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
676
+18
🇦🇺 Britons · Australia
668
+18
🇩🇰 Burgundians · Denmark
773
-20
🇨🇳 Mongols · China
672
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 602 11:38 19:43 — ⛏ Fast Castle
11 317 9:02 21:46 — ⛏ Fast Castle
11 313 11:11 20:58 — ⛏ Fast Castle
3 84 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,615 5,350 2,025 465 16,455 17,197
6,275 5,215 2,125 850 14,465 15,790
6,080 5,375 885 975 13,315 14,786
750 150 50 0 950 1,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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