AoeStats
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Black Forest

509602537Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 48m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Lithuanians · India
1018
+12
🇨🇳 Burmese · China
1000
+13
🇮🇳 Khmer · India
992
+13
🇮🇳 Teutons · India
948
+16
986
-15
🇹🇷 Huns · Türkiye
949
-14
🇺🇸 Japanese · United States
914
-13
🇹🇼 Jurchens · Taiwan
898
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,996 12:18 16:52 33:53 ⛏ Fish Boom FC
28 1,371 11:45 18:12 30:42 ⛏ Fish Boom FC
25 1,224 11:45 16:27 30:22 ⛏ Fish Boom FC
22 1,087 12:22 25:10 33:09 ⛏ Fish Boom FC
21 1,046 11:24 16:18 29:43 ⛏ Fish Boom FC
19 911 12:15 22:12 33:41 ⛏ Fast Castle
18 871 11:43 19:54 — ⛏ Fast Castle
17 845 12:48 23:48 39:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,070 16,805 7,910 1,630 59,415 70,952
19,025 23,950 10,885 2,560 56,420 78,214
27,330 10,097 15,020 2,285 54,732 61,107
22,550 17,900 10,795 2,900 54,145 57,047
22,905 9,865 8,100 3,550 44,420 56,946
14,110 10,891 5,990 2,450 33,441 44,771
12,570 9,097 4,410 2,805 28,882 30,644
12,470 9,714 4,720 1,920 28,824 33,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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