AoeStats
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Black Forest

509597751Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 35m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1079
+17
🇯🇵 Magyars · Japan
1038
+19
🇬🇧 Vietnamese · United Kingdom
1031
+19
🇨🇭 Celts · Switzerland
1015
+19
🇬🇧 Tatars · United Kingdom
1151
-22
🇨🇳 Britons · China
1142
-20
🇬🇧 Celts · United Kingdom
1066
-17
🇨🇳 Franks · China
1015
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 942 11:33 28:10 — ⚔ Scout Rush
26 911 11:28 15:53 — ⛏ Fast Castle
17 596 12:15 15:59 — ⛏ Fast Castle
16 569 11:28 15:27 — ⛏ Fast Castle
2 65 — — —
1 49 — — —
1 40 — — —
1 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,770 8,720 1,470 405 20,365 22,624
5,760 2,088 1,335 2,415 11,598 15,444
4,630 2,863 200 520 8,213 9,595
3,830 2,238 1,075 0 7,143 7,004
150 0 0 0 150 297
0 42 0 0 42 152
0 0 0 0 0 521
0 0 0 0 0 110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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