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Arena

509296631Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 63m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1053
+16
🇨🇳 Mongols · China
1011
+17
🇨🇳 Poles · China
1008
+17
🇨🇳 Byzantines · China
1002
+17
🇳🇴 Khmer · Norway
1051
-50
🇺🇸 Persians · United States
1048
-17
🇨🇳 Franks · China
1045
-17
🇲🇽 Chinese · Mexico
1026
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,660 9:53 13:56 28:23 ⛏ Fast Castle
40 2,533 11:34 16:09 32:30 ⛏ Fast Castle
35 2,231 9:54 14:19 27:53 ⛏ Fast Castle
32 2,017 9:52 13:33 30:11 ⛏ Fast Castle
30 1,895 10:53 19:42 30:18 ⚔ FC into Archers
26 1,669 10:45 14:54 30:19 ⛏ Fast Castle
26 1,617 11:10 17:42 28:27 ⛏ Fast Castle
22 1,418 10:55 17:14 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,465 29,965 28,630 3,050 128,110 146,257
50,490 16,520 38,370 6,430 111,810 115,382
35,690 37,680 27,105 4,450 104,925 131,095
58,985 13,845 24,510 3,035 100,375 112,489
41,255 42,255 10,745 1,415 95,670 112,638
33,045 29,275 8,975 1,200 72,495 88,429
23,730 19,400 10,580 3,195 56,905 61,486
20,410 15,530 8,630 1,135 45,705 66,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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