AoeStats
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Oasis

509293062Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 33m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1079
+15
🇲🇽 Romans · Mexico
1011
+18
🇨🇴 Franks · Colombia
994
+18
🇲🇽 Khmer · Mexico
973
+19
🇨🇳 Franks · China
1063
-18
🇦🇷 Lithuanians · Argentina
1058
-18
🇨🇳 Turks · China
1051
-18
🇨🇳 Spanish · China
1021
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,122 9:46 20:24 — ⚔ Scout Rush
30 998 11:18 16:14 — ⛏ Fast Castle
23 763 10:20 14:04 — ⛏ Fast Castle
21 703 11:39 18:36 — ⛏ Fast Castle
21 719 10:53 17:00 33:10 ⛏ Fast Castle
20 684 15:53 — —
19 641 11:45 16:31 — ⛏ Fast Castle
19 640 10:15 15:36 28:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,150 8,635 4,395 2,150 25,330 28,173
11,690 7,250 3,550 1,700 24,190 25,973
12,085 7,120 3,440 850 23,495 25,570
11,825 6,655 1,980 1,600 22,060 27,773
10,340 6,314 2,000 1,660 20,314 21,072
6,190 5,025 2,085 200 13,500 14,792
3,410 2,926 750 200 7,286 8,693
1,700 1,618 50 185 3,553 5,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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