AoeStats
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Oasis

508863941Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1124
+12
🇵🇪 Chinese · Peru
1060
+15
🇫🇷 Malay · France
1060
+15
🇵🇹 Byzantines · Portugal
1008
+17
🇨🇳 Franks · China
1112
-18
🇧🇷 Cumans · Brazil
1069
-16
🇨🇿 Persians · Czechia
988
-13
🇺🇸 Britons · United States
978
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,659 11:10 16:27 36:40 ⛏ Fast Castle
32 1,578 8:46 23:39 43:26 ⛏ Fast Castle
31 1,522 10:34 16:34 35:45 ⛏ Fast Castle
30 1,467 11:08 15:58 41:07 ⛏ Fast Castle
27 1,349 11:25 16:21 39:59 ⛏ Fast Castle
21 1,051 11:15 17:52 34:57 ⛏ Fast Castle
18 890 10:12 16:26 33:50 ⛏ Fast Castle
14 697 12:49 29:20 42:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,495 11,645 21,330 3,070 66,540 69,901
29,575 16,979 11,440 2,980 60,974 69,118
21,820 27,310 10,255 1,500 60,885 66,404
19,590 24,603 7,195 2,100 53,488 59,327
23,135 17,688 8,830 2,840 52,493 56,301
17,165 15,689 10,160 1,400 44,414 49,258
14,030 12,485 8,870 3,315 38,700 42,963
18,370 8,825 8,945 1,875 38,015 44,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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