AoeStats
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Black Forest

508436407Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 55m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Dravidians · Belgium
1118
+15
🇧🇷 Turks · Brazil
1109
+15
🇺🇸 Italians · United States
1070
+17
🇧🇬 Bulgarians · Bulgaria
1044
+18
🇨🇳 Franks · China
1099
-17
🇨🇳 Bohemians · China
1095
-16
🇵🇪 Byzantines · Peru
1090
-16
🇻🇳 Turks · Vietnam
1083
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,840 14:35 21:47 30:50 ⛏ FC into Fish Boom
51 2,784 13:32 17:15 30:54 ⛏ Fish Boom FC
33 1,827 12:47 19:56 30:19 ⛏ Fish Boom FC
30 1,644 12:17 20:21 34:44 ⛏ Fast Castle
26 1,440 12:44 17:30 33:23 ⛏ Fish Boom FC
22 1,209 13:10 24:06 48:54 ⚔ Towers FC
20 1,123 11:25 18:30 32:04 ⛏ Fast Castle
20 1,081 15:17 21:14 36:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,960 30,832 25,525 3,795 102,112 107,282
32,870 22,992 11,165 2,895 69,922 78,519
28,105 21,264 14,510 1,975 65,854 95,467
16,400 28,880 16,620 3,580 65,480 83,258
25,105 17,418 18,785 4,100 65,408 88,031
34,300 13,668 13,545 3,720 65,233 86,975
29,645 15,455 11,125 2,005 58,230 61,695
20,630 22,696 3,880 1,635 48,841 59,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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