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Arabia

508215240Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1110
+12
🇨🇳 Franks · China
1087
+13
🇫🇮 Koreans · Finland
1082
+32
🇨🇴 Muisca · Colombia
1068
+14
🇹🇼 Portuguese · Taiwan
1124
-17
🇹🇼 Burgundians · Taiwan
1000
-38
🇹🇼 Dravidians · Taiwan
991
-12
🇹🇼 Persians · Taiwan
961
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,079 9:45 21:00 44:28 ⚔ Archers into Skirms
38 1,828 9:31 24:26 34:54 ⚔ Archer Rush
31 1,507 10:42 34:01 — ⚔ Archers into Skirms
28 1,321 10:13 18:34 34:59 ⛏ Fast Castle
22 1,034 10:13 25:20 42:09 ⚔ Scout Rush
20 951 11:18 16:00 34:48 ⛏ Fast Castle
20 974 10:45 17:02 37:03 ⛏ Fast Castle
12 571 11:58 28:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,175 11,590 18,960 2,200 58,925 63,593
23,570 9,959 18,350 3,875 55,754 56,735
13,350 15,039 10,410 2,435 41,234 50,271
18,350 10,788 8,585 1,690 39,413 44,222
10,400 15,745 6,730 4,270 37,145 41,099
10,755 9,476 4,770 1,290 26,291 29,184
10,665 7,510 1,280 2,150 21,605 22,388
7,185 8,794 4,045 1,525 21,549 24,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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