AoeStats
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Fortress

508211198Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 34m 51s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1144
+14
🇨🇳 Mongols · China
1136
+15
🇯🇵 Italians · Japan
1104
+16
🇨🇳 Franks · China
1070
+17
🇸🇪 Mongols · Sweden
1206
-19
🇨🇳 Spanish · China
1201
-20
🇹🇼 Khmer · Taiwan
1017
-12
🇪🇸 Huns · Spain
1002
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 820 6:34 10:22 23:27 ⛏ Fast Castle
20 706 7:27 12:50 29:41 ⛏ Fast Castle
15 535 7:53 12:07 — ⛏ Fast Castle
14 492 8:50 12:40 — ⛏ Fast Castle
11 385 6:39 19:35 29:58 ⚔ Scout Rush
1 35 — — —
1 18 — — —
1 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,375 3,495 6,425 750 21,045 25,087
9,580 3,895 3,395 0 16,870 23,557
4,930 5,065 3,610 20 13,625 19,117
6,055 3,545 1,745 750 12,095 17,788
2,675 915 250 840 4,680 5,719
550 100 0 0 650 1,120
150 100 0 0 250 300
250 0 0 0 250 290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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