AoeStats
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Pilgrims

508202166Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 25m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burmese · China
1073
+15
🇨🇳 Franks · China
1051
+16
🇨🇳 Chinese · China
1048
+16
🇮🇩 Persians · Indonesia
1047
+16
🇨🇳 Vikings · China
1082
-18
🇬🇧 Spanish · United Kingdom
1053
-17
🇻🇳 Teutons · Vietnam
1019
-14
🇪🇸 Goths · Spain
1017
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 881 13:46 18:03 — ⛏ Fish Boom FC
31 801 14:47 19:29 — ⛏ Fish Boom FC
30 760 14:54 19:59 — ⛏ Fish Boom FC
24 600 11:30 16:31 — ⛏ Fish Boom FC
21 536 13:29 18:16 — ⛏ Fish Boom FC
20 518 15:59 23:33 — ⚔ Fish Boom into M@A
16 403 10:39 16:01 — ⛏ Fish Boom FC into Fire Galleys into Galleys
16 406 12:37 17:19 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,650 10,920 2,235 400 18,205 20,234
7,505 8,196 2,080 325 18,106 21,224
4,740 6,496 945 325 12,506 13,483
4,980 5,984 495 950 12,409 15,559
4,350 5,960 685 300 11,295 15,033
4,635 5,050 975 200 10,860 10,763
4,990 4,398 370 950 10,708 11,611
3,875 4,721 1,235 485 10,316 10,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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