AoeStats
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Oasis

507985152Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 52m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1160
+14
🇺🇸 Huns · United States
1134
+15
🇬🇧 Cumans · United Kingdom
1128
+16
🇨🇳 Mongols · China
1118
+16
🇨🇳 Slavs · China
1262
-21
1114
-15
🇨🇳 Franks · China
1087
-14
🇨🇳 Ethiopians · China
1021
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,965 10:54 16:02 42:13 ⛏ Fast Castle
36 1,916 11:04 16:35 38:04 ⛏ Fast Castle
32 1,678 13:23 — — ⚔ Scout Rush
31 1,618 10:31 25:38 34:55 ⚔ Archer Rush
28 1,456 10:39 14:20 32:24 ⛏ Fast Castle
27 1,423 10:12 21:20 39:32 ⚔ Scout Rush
25 1,319 11:32 15:29 34:14 ⛏ Fast Castle
20 1,034 14:06 18:20 42:26 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
29,580 22,785 14,400 3,650 70,415 73,750
29,395 14,860 17,775 4,130 66,160 68,381
26,535 10,714 19,980 485 57,714 61,187
21,365 16,740 12,665 2,150 52,920 73,098
17,300 7,500 11,160 2,150 38,110 41,202
14,865 12,127 7,770 1,600 36,362 41,455
15,300 8,055 6,605 2,050 32,010 34,173
12,320 15,647 2,665 300 30,932 31,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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