AoeStats
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Oasis

507975960Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 11m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1102
+13
🇨🇳 Franks · China
1056
+15
🇭🇰 Italians · Hong Kong SAR China
1026
+16
🇹🇷 Vikings · Türkiye
1016
+17
🇨🇳 Sicilians · China
1157
-20
🇨🇳 Franks · China
1034
-15
🇨🇳 Ethiopians · China
1031
-15
918
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 438 11:04 — —
33 377 — — — ⚔ Drush
27 308 — — —
20 231 — — —
18 203 10:51 — —
13 146 — — —
7 82 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 650 100 0 2,750 2,803
1,950 750 50 0 2,750 3,099
1,550 575 50 0 2,175 2,135
1,450 350 0 0 1,800 2,168
800 50 0 0 850 934
650 150 0 0 800 762
600 150 0 0 750 814
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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