AoeStats
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Black Forest

507963285Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 40m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1067
+13
🇻🇳 Franks · Vietnam
1066
+13
🇨🇳 Franks · China
1025
+15
🇻🇳 Britons · Vietnam
1002
+16
🇺🇦 Japanese · Ukraine
1085
-19
🇩🇪 Vietnamese · Germany
1001
-14
🇺🇸 Inca · United States
996
-14
🇩🇪 Teutons · Germany
900
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,327 11:52 16:23 32:35 ⛏ Fast Castle
24 966 11:06 16:12 29:46 ⛏ Fast Castle
20 820 12:09 16:21 31:16 ⛏ Fast Castle
19 764 13:25 18:03 33:40 ⛏ Fast Castle
19 751 12:47 16:24 — ⛏ Fast Castle
18 702 12:46 18:07 30:31 ⛏ Fast Castle
14 573 12:01 18:17 32:14 ⛏ Fast Castle
13 540 11:52 16:47 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,000 10,650 17,220 2,450 56,320 63,130
20,845 18,103 12,205 2,450 53,603 56,463
17,725 21,090 12,885 1,750 53,450 59,321
20,055 16,189 7,435 5,720 49,399 52,905
20,905 9,680 6,510 2,525 39,620 48,648
13,695 10,222 6,215 3,630 33,762 36,961
14,255 7,485 7,795 100 29,635 33,478
10,165 9,720 4,820 850 25,555 28,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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