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Oasis

507503652Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 43m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1091
+13
🇪🇸 Cumans · Spain
1086
+14
🇨🇳 Mongols · China
1043
+15
🇲🇰 Romans · North Macedonia
1028
+17
🇯🇴 Goths · Jordan
1063
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🇹🇼 Romans · Taiwan
1039
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🇨🇳 Franks · China
1017
-14
🇨🇳 Tatars · China
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,065 11:30 14:56 29:20 ⛏ Fast Castle
46 2,015 10:52 23:34 33:18 ⚔ Archer Rush
36 1,568 13:01 18:46 37:47
34 1,480 10:16 26:33 38:32 ⚔ Scout Rush
32 1,413 9:26 23:35 — ⚔ Scouts into Skirms
31 1,371 10:53 14:49 30:00 ⛏ Fast Castle
29 1,271 11:52 19:09 43:34 ⛏ Fast Castle
20 861 11:16 16:52 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,555 16,140 11,265 1,050 55,010 73,810
22,520 17,495 10,395 3,650 54,060 68,135
22,070 11,100 6,760 2,150 42,080 43,691
17,225 13,025 8,205 3,100 41,555 47,044
18,275 14,910 5,815 355 39,355 41,890
14,305 8,919 4,510 2,595 30,329 32,674
9,035 9,056 5,450 145 23,686 28,557
5,825 3,325 390 0 9,540 11,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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