AoeStats
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Black Forest

507496559Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 7m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Poles · India
1087
+15
🇨🇳 Burgundians · China
1084
+15
🇻🇳 Aztecs · Vietnam
1076
+16
🇭🇰 Mongols · Hong Kong SAR China
1058
+16
🇻🇳 Koreans · Vietnam
1134
-17
🇯🇵 Georgians · Japan
1055
-15
🇨🇳 Bohemians · China
1047
-15
🇨🇳 Franks · China
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 260 — — —
34 248 — — —
30 213 — — —
29 209 — — —
29 211 — — —
20 145 — — —
19 137 — — —
16 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 550 50 0 1,900 1,811
1,100 250 0 0 1,350 1,449
800 224 0 0 1,024 815
700 175 50 0 925 1,171
600 130 50 0 780 866
500 199 50 0 749 723
600 25 0 0 625 1,160
400 27 50 0 477 563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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