AoeStats
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Fortress

507275565Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 34m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
996
+17
🇹🇼 Bengalis · Taiwan
918
+20
🇩🇪 Vietnamese · Germany
900
+21
🇹🇼 Portuguese · Taiwan
872
+23
🇨🇳 Franks · China
1052
-22
🇹🇼 Burgundians · Taiwan
1025
-21
🇨🇳 Koreans · China
995
-19
🇨🇳 Persians · China
990
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 1,277 9:21 14:28 31:47 ⛏ Fast Castle
32 1,123 8:35 14:20 29:28 ⛏ Fast Castle
23 796 7:39 12:42 29:57 ⛏ Fast Castle
19 676 6:22 13:04 28:31 ⛏ Fast Castle
18 641 10:05 14:35 — ⛏ Fast Castle
17 584 8:01 10:45 26:48 ⛏ Fast Castle
17 583 7:48 13:36 31:10 ⛏ Fast Castle
13 456 8:21 12:45 27:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,170 19,490 8,935 1,930 47,525 54,789
22,145 12,885 9,250 2,060 46,340 53,691
16,415 13,750 8,670 1,050 39,885 42,979
17,335 9,070 9,530 1,860 37,795 41,057
14,550 14,400 5,135 1,150 35,235 37,031
13,085 10,110 2,515 1,225 26,935 35,821
11,280 6,510 3,945 585 22,320 24,589
7,070 6,558 4,120 275 18,023 22,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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