AoeStats
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Arena

507080598Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 43m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1059
+17
🇹🇼 Vietnamese · Taiwan
1050
+17
🇨🇳 Franks · China
1021
+18
🇩🇪 Persians · Germany
1018
+19
🇨🇱 Mongols · Chile
1112
-19
🇫🇷 Chinese · France
1107
-19
🇫🇮 Huns · Finland
1107
-19
🇨🇱 Turks · Chile
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,344 12:02 16:01 28:35 ⛏ Fast Castle
29 1,238 10:48 14:59 37:05 ⛏ Fast Castle
28 1,212 11:28 15:59 30:40 ⛏ Fast Castle
28 1,185 9:53 13:49 28:15 ⛏ Fast Castle
25 1,074 10:12 15:00 32:25 ⛏ Fast Castle
20 843 10:52 17:47 31:45 ⛏ Fast Castle
16 695 11:39 16:24 21:20 ◆ FC into Fast Imp
15 659 10:42 15:11 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,035 11,743 20,670 3,240 62,688 66,319
20,680 14,015 11,950 3,045 49,690 60,757
16,920 18,980 6,835 340 43,075 48,786
21,665 11,150 7,930 1,800 42,545 46,711
18,145 13,168 8,925 1,025 41,263 46,035
19,105 11,150 8,600 1,640 40,495 41,637
13,150 7,555 7,760 160 28,625 35,949
11,305 7,875 5,400 850 25,430 38,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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