AoeStats
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Arabia

508356312Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 20m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
995
+13
🇧🇷 Huns · Brazil
990
+13
🇧🇷 Muisca · Brazil
988
+13
🇨🇱 Magyars · Chile
941
-14
🇨🇱 Armenians · Chile
937
-13
🇨🇱 Bulgarians · Chile
904
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,105 9:43 — — ⚔ Scout Rush
36 759 9:26 — — ⚔ Archer Rush
33 685 10:07 — — ⚔ Scout Rush
33 679 12:01 — —
29 604 9:23 20:27 — ⚔ Scout Rush
15 309 11:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,050 3,250 250 0 8,550 9,562
3,325 3,489 1,065 0 7,879 8,119
3,615 2,822 435 0 6,872 7,674
2,970 2,070 315 375 5,730 6,732
2,730 1,565 305 125 4,725 5,874
2,635 1,560 90 0 4,285 4,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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