AoeStats
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Oasis

507810991Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 55m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
864
+16
🇹🇷 Huns · Türkiye
861
+16
🇫🇷 Mongols · France
875
-17
🇫🇷 Goths · France
849
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,369 10:57 16:14 39:07 ⛏ Fast Castle
19 1,026 13:12 25:20 38:01 ⛏ Fast Castle
16 886 12:55 22:12 32:05 ⛏ Fast Castle
13 708 14:47 25:23 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,080 15,035 14,620 2,150 61,885 69,741
24,505 15,388 12,210 2,000 54,103 62,024
27,725 14,843 8,540 2,150 53,258 71,306
17,825 18,915 8,125 1,600 46,465 53,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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