AoeStats
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Black Forest

508737315Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 67m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
565
+9
🇦🇷 Turks · Argentina
559
+9
🇵🇪 Japanese · Peru
555
+9
🇦🇷 Persians · Argentina
438
-11
🇨🇷 Persians · Costa Rica
393
-9
🇪🇸 Spanish · Spain
335
-7
Player eAPM Actions Feudal Castle Imperial Opening
31 2,058 12:11 25:03 39:47 ⛏ Fast Castle
23 1,564 12:52 21:08 31:10 ⛏ Fast Castle
14 925 11:51 20:59 36:52 ⛏ Fast Castle
13 874 11:44 24:03 40:56 ⛏ Fast Castle
10 648 23:39 39:08 54:43 ⛏ Fast Castle
6 432 22:02 35:26 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,165 33,381 27,395 4,360 84,301 137,128
25,740 18,189 21,015 3,115 68,059 77,841
27,190 10,225 20,550 1,500 59,465 78,692
22,505 11,640 16,125 2,715 52,985 63,220
11,645 10,235 4,265 2,745 28,890 40,736
4,975 3,691 450 585 9,701 12,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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