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Arena

510783974Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 25m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
898
+11
🇪🇸 Huns · Spain
816
+14
🇦🇷 Spanish · Argentina
796
+15
🇹🇷 Cumans · Türkiye
731
+18
🇨🇳 Mongols · China
897
-20
🇹🇼 Huns · Taiwan
772
-14
🇮🇳 Bohemians · India
766
-14
🇨🇳 Vietnamese · China
666
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 946 12:45 23:17 — ⛏ Fast Castle
27 698 12:24 16:56 21:13 ◆ FC into Fast Imp
21 558 10:18 13:58 — ⛏ Fast Castle
21 546 11:45 22:34 — ⛏ Fast Castle
19 503 12:11 17:21 — ⛏ Fast Castle
16 426 10:43 16:52 — ⛏ Fast Castle
10 272 10:22 16:23 — ⛏ Fast Castle
2 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,000 5,480 660 1,600 15,740 16,721
8,100 5,730 1,070 200 15,100 15,978
7,830 3,980 1,450 200 13,460 15,053
7,550 4,045 755 0 12,350 13,454
5,365 3,435 1,025 1,150 10,975 11,599
4,440 3,440 1,230 850 9,960 11,805
3,000 955 200 0 4,155 5,249
0 0 0 0 0 123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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