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Coastal Forest

510780467Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 19m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
860
+13
🇦🇷 Britons · Argentina
847
+14
🇦🇷 Byzantines · Argentina
826
+15
🇦🇷 Khitans · Argentina
807
+15
🇨🇳 Mongols · China
915
-18
🇦🇷 Huns · Argentina
834
-16
🇮🇳 Japanese · India
760
-13
🇨🇳 Vietnamese · China
680
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 700 15:31 — —
28 559 9:34 14:29 — ⛏ Fast Castle
28 563 9:44 19:13 — ⛏ Fast Castle
24 473 11:12 18:18 — ⚔ Archer Rush
22 443 10:22 — — ⚔ Skirmisher Rush
21 422 11:06 14:57 — ⛏ Fish Boom FC
15 294 12:43 18:53 — ⚔ Scout Rush
8 150 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,250 3,360 250 580 8,440 8,842
4,075 3,163 250 300 7,788 7,987
4,125 2,335 200 0 6,660 7,407
3,700 2,568 250 100 6,618 7,859
3,065 2,920 100 5 6,090 7,383
3,200 2,045 435 0 5,680 6,476
2,800 1,605 0 0 4,405 5,134
1,100 175 0 0 1,275 1,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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