AoeStats
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Arena

508365673Analyzed
2v2 RM · 12d ago on Sep 22, 2026· 52m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1252
+22
🇺🇸 Ethiopians · United States
1227
+17
🇨🇱 Bohemians · Chile
1259
-16
🇵🇪 Turks · Peru
1252
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,061 10:31 14:39 37:10 ⛏ Fast Castle
28 1,461 11:10 15:38 35:16 ⛏ Fast Castle
27 1,437 9:57 13:30 — ⛏ Fast Castle
24 1,264 10:48 15:03 46:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,410 16,345 14,855 4,850 64,460 78,130
14,075 18,510 4,485 3,855 40,925 44,209
16,735 12,538 5,695 1,400 36,368 38,448
14,780 11,170 5,540 1,590 33,080 35,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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