AoeStats
← Terárko

Baltic

510370821Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 80m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
946
+15
🇸🇰 Dravidians · Slovakia
945
+15
🇷🇺 Ethiopians · Russia
955
-15
🇲🇹 Franks · Malta
913
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,506 11:05 20:19 35:13 ⚔ Archer Rush
20 1,607 10:58 18:23 36:43 ⛏ Fish Boom FC
19 1,556 10:20 17:43 37:36 ⛏ Fast Castle
16 1,275 11:27 18:35 32:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,655 29,715 37,935 7,455 131,760 142,716
25,910 58,370 30,595 4,540 119,415 140,553
34,045 26,390 21,280 1,125 82,840 89,248
31,380 26,661 21,360 1,240 80,641 118,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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