Glade
510312900Analyzed1v1 RM
·
2d ago on Sep 30, 2026·
51m 29s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Terárko's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,626 analysed 1v1 players on Glade.
Terárko
C
Feudal Age
10:51
vs 10:39
btm 43%
Castle Age
21:59
vs 19:46
btm 29%
Imperial Age
37:59
vs 35:06
btm 30%
eAPM
42
vs 30
top 25%
First military
9:31
vs 13:28
top 19%
▲
High eAPM (42) — top quarter of analysed players
▲
Early military at 9:31 (Militia) — earlier than 81% of analysed players on Glade
▼
Town centers idle 3:24 of the first 21:59 — keep villagers queued
苏坊
B
Feudal Age
12:44
vs 10:39
btm 9%
Castle Age
16:34
vs 19:46
top 22%
Imperial Age
34:55
vs 35:06
top 48%
eAPM
31
vs 30
top 47%
First military
33:52
vs 13:28
btm 0%
▼
Slow Feudal Age at 12:44 — slower than 91% of analysed players on Glade
▲
Fast Castle Age at 16:34 — faster than 78% of analysed players on Glade
▼
Loom after the Feudal click (16:53) — usually safest before it
▼
First military only at 33:52 (Mangonel) — later than 100% of analysed players on Glade
▲
Town centers almost never idle — 3s across the first 16:34