AoeStats
← Terárko

Glade

510312900Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 51m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Bohemians · Slovakia
885
+16
🇨🇳 Turks · China
886
-16

Win probability

Terárko's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 10,626 analysed 1v1 players on Glade.
Terárko C
Feudal Age 10:51 vs 10:39
btm 43%
Castle Age 21:59 vs 19:46
btm 29%
Imperial Age 37:59 vs 35:06
btm 30%
eAPM 42 vs 30
top 25%
First military 9:31 vs 13:28
top 19%
▲ High eAPM (42) — top quarter of analysed players
▲ Early military at 9:31 (Militia) — earlier than 81% of analysed players on Glade
▼ Town centers idle 3:24 of the first 21:59 — keep villagers queued
苏坊 B
Feudal Age 12:44 vs 10:39
btm 9%
Castle Age 16:34 vs 19:46
top 22%
Imperial Age 34:55 vs 35:06
top 48%
eAPM 31 vs 30
top 47%
First military 33:52 vs 13:28
btm 0%
▼ Slow Feudal Age at 12:44 — slower than 91% of analysed players on Glade
▲ Fast Castle Age at 16:34 — faster than 78% of analysed players on Glade
▼ Loom after the Feudal click (16:53) — usually safest before it
▼ First military only at 33:52 (Mangonel) — later than 100% of analysed players on Glade
▲ Town centers almost never idle — 3s across the first 16:34
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