AoeStats
← Terárko

Baltic

510298379Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 106m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Wei · Slovakia
930
+16
🇸🇰 Dravidians · Slovakia
929
+16
🇪🇸 Spanish · Spain
947
-16
🇧🇪 Malay · Belgium
931
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 5,779 11:26 19:17 38:48 ⚔ Fish Boom FC into Scouts
41 4,345 11:37 22:21 37:36 ⛏ Fish Boom into Galleys into Fire Galleys FC
18 1,922 12:20 20:19 41:54 ⛏ Fast Castle
9 924 10:43 19:06 38:31 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
66,135 68,390 45,775 8,700 189,000 189,002
41,210 64,640 29,240 4,020 139,110 155,208
33,855 30,862 19,590 3,115 87,422 123,943
8,885 9,973 6,315 1,725 26,898 35,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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