AoeStats
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Nomad

503355638Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1781
+12
🇻🇳 Jurchens · Vietnam
1723
+15
🇻🇳 Italians · Vietnam
1669
+17
🇻🇳 Burgundians · Vietnam
1540
+23
🇩🇪 Burmese · Germany
1769
-20
🇨🇳 Berbers · China
1718
-18
🇩🇰 Bulgarians · Denmark
1681
-16
🇹🇼 Huns · Taiwan
1637
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 3,106 14:59 18:40 30:22 ⛏ Fish Boom FC
60 2,317 13:26 17:01 37:17 ⚔ Fish Boom FC into Archers
49 1,899 11:57 20:47 — ⛏ Fish Boom into Fire Galleys FC
47 1,828 14:28 18:40 — ⛏ Fish Boom FC
43 1,683 12:25 21:06 — ⚔ Fish Boom into Scouts
40 1,562 13:20 17:36 35:12 ⛏ Fish Boom FC
34 1,326 12:24 25:37 — ⛏ Fish Boom into Galleys FC
28 1,091 13:57 17:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,960 13,069 6,815 1,970 35,814 36,564
12,100 14,098 7,725 1,075 34,998 35,449
15,365 6,453 7,845 2,350 32,013 33,344
7,950 12,369 6,710 1,555 28,584 30,218
8,340 11,210 6,660 300 26,510 27,983
8,525 8,792 3,680 1,625 22,622 22,967
8,985 8,311 1,605 490 19,391 21,559
7,560 7,880 2,240 1,015 18,695 18,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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