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503348241Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 35m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1967
+3
🇻🇳 Lithuanians · Vietnam
1890
+5
🇨🇳 Inca · China
1809
+7
🇨🇳 Portuguese · China
1684
+12
🇮🇳 Turks · India
1662
-9
🇹🇼 Italians · Taiwan
1617
-7
🇳🇱 Huns · Netherlands
1557
-5
🇩🇪 Bohemians · Germany
1551
-5
Player eAPM Actions Feudal Castle Imperial Opening
57 2,028 8:58 18:04 — ⚔ Scout Rush
55 1,954 10:28 15:03 34:04 ⛏ Fast Castle
55 1,954 9:57 13:58 27:21 ⛏ Fast Castle
54 1,929 8:25 22:06 — ⚔ M@A into Towers FC
52 1,844 9:39 23:34 — ⚔ Archer Rush
41 1,468 11:04 14:54 25:41 ⛏ Fast Castle
40 1,414 10:52 14:46 33:41 ⚔ FC into Scouts
35 1,240 10:24 14:46 30:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,670 12,325 7,645 950 46,590 53,443
13,025 13,575 7,550 1,620 35,770 38,309
14,925 8,305 7,195 950 31,375 34,516
14,090 9,260 5,045 960 29,355 32,058
9,335 8,919 3,975 1,555 23,784 25,608
10,130 6,119 4,845 850 21,944 22,597
8,650 7,227 3,315 975 20,167 21,508
5,750 6,253 3,665 225 15,893 17,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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