AoeStats
← 忍者龜頭在痛

Arena

507478561Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 49m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
890
+10
🇨🇳 Turks · China
827
+13
🇹🇼 Franks · Taiwan
741
+16
🇬🇧 Goths · United Kingdom
578
+22
🇯🇵 Persians · Japan
765
-16
🇫🇷 Bulgarians · France
759
-16
🇫🇷 Khmer · France
740
-15
🇦🇺 Wei · Australia
709
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,453 11:14 16:05 37:53 ⛏ Fast Castle
25 1,262 11:54 16:06 32:34 ⛏ Fast Castle
22 1,094 13:37 19:05 34:14 ⛏ Fast Castle
14 699 12:26 19:54 35:10 ⛏ Fast Castle
11 529 11:06 21:47 35:01 ⛏ Fast Castle
11 558 12:37 17:48 33:06 ⛏ Fast Castle
9 440 11:30 20:43 — ⛏ Fast Castle
9 453 11:10 19:17 — ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,540 11,800 9,860 850 49,050 60,302
19,515 13,855 12,095 2,900 48,365 66,567
20,305 7,870 10,915 2,000 41,090 46,939
16,175 9,080 9,335 2,050 36,640 42,550
15,470 8,550 9,525 2,150 35,695 49,213
14,535 9,700 6,365 2,800 33,400 37,744
6,500 4,790 250 410 11,950 13,929
5,405 4,090 690 275 10,460 12,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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