AoeStats
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Lombardia

509775055Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 65m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 2,364 10:11 26:02 49:01 ⚔ Scouts into Archers
35 2,306 11:58 30:19 38:32
24 1,581 10:43 23:18 47:10 ⚔ Archer Rush
19 1,239 11:06 26:24 41:54 ⚔ Scout Rush
18 1,189 11:10 25:38 42:29 ⚔ Scout Rush
18 1,206 10:42 20:41 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,265 19,685 25,285 6,060 87,295 93,926
35,150 15,792 28,105 4,510 83,557 96,515
24,030 20,530 10,775 3,975 59,310 61,772
17,730 20,815 14,030 1,725 54,300 61,615
20,800 15,923 10,355 4,750 51,828 70,655
17,600 13,316 7,445 1,905 40,266 47,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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