AoeStats
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Oasis

509621516Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 27m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
689
+8
🇺🇸 Aztecs · United States
662
+9
🇹🇼 Inca · Taiwan
661
+9
🇧🇷 Huns · Brazil
534
-10
🇨🇳 Dravidians · China
511
-9
🇩🇰 Teutons · Denmark
457
-7
Player eAPM Actions Feudal Castle Imperial Opening
23 631 10:53 25:43 — ⛏ Fast Castle
18 515 11:10 17:43 — ⛏ Fast Castle
14 402 12:03 22:30 — ⛏ Fast Castle
11 300 13:04 17:12 — ⛏ Fast Castle
11 307 12:00 22:33 — ⛏ Fast Castle
9 263 11:24 24:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,610 4,570 300 300 11,780 14,314
5,650 5,035 450 320 11,455 13,578
5,725 4,415 200 775 11,115 12,460
6,175 3,050 250 600 10,075 14,378
5,095 3,280 360 750 9,485 10,663
4,825 3,090 200 200 8,315 11,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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