AoeStats
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Nomad

509345146Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 77m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
495
+16
🇪🇸 Khmer · Spain
448
+18
🇬🇧 Persians · United Kingdom
493
-17
🇬🇧 Goths · United Kingdom
492
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,542 18:01 31:03 48:24 ⚔ M@A into Towers into Skirms
15 1,171 13:48 25:10 39:30 ⚔ Scout Rush
12 929 17:37 28:23 40:11 ⛏ Fish Boom FC
9 693 13:54 52:40 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
40,395 22,995 17,715 2,250 83,355 99,842
36,620 13,395 12,730 3,350 66,095 74,944
20,325 17,440 15,540 1,650 54,955 56,960
8,565 7,990 2,170 1,925 20,650 26,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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