AoeStats
← 心念无我

Oasis

508867947Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 31m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
605
+11
🇦🇺 Byzantines · Australia
566
+11
🇨🇳 Bohemians · China
507
-12
🇹🇼 Teutons · Taiwan
451
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 488 11:21 22:49 — ⛏ Fast Castle
14 452 13:11 21:52 — ⛏ Fast Castle
12 375 13:40 22:34 — ⛏ Fast Castle
9 293 15:09 26:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,900 5,040 990 1,165 13,095 14,519
5,400 4,910 640 1,595 12,545 14,333
5,375 5,048 900 945 12,268 14,914
5,680 3,235 510 650 10,075 12,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.